Morning Brew / Blowback Monte Carlo · Rules v0.9
| Still | Boiler # | Mobsters | Barrels if it fires | Boss here? | Connected to Boss? |
|---|
Mobsters = the total crew at that Still (count the Boss if you park him there); this sets the Muscle Ratio (1→1, 3→2, 5→3, 7→4, 9+→5 barrels & casualties): only the odd men earn. The ratio caps at 5, but the 15-Runner supply permits larger garrisons, which trade map presence for protection and Blowback exposure. The board also limits the clump: 7 ×4 | 4, 6 ×3 | 2, 3, 5, 8, 9, 10, 11 ×2 | 12 ×1. Connected to Boss? drives Split the Batch: tick it for any Still sitting in a District Connected to the Boss's by Land or Bridge. Check it against the map, not the numbers: the four 7s are one to a Borough and no two of them touch, so a wall of sevens can never Split.
One focal crew (your build) drafts against players rivals for 1 Mash die (the Public Mash) + (players+1) Red dice, in random seat order. The Mash die is the headline lever. Rolled is the classic random face, the world when no rival holds the Dock lead is tied, or you hold it yourself. A Hostile Dock leader is the worst case: a rival names the face that minimises the chance any of your Stills can be reached by a draftable Red (1–6), and breaks ties toward a face that also threatens a Blowback. This is the pressure a clumped one-number stack now lives under, and the reason a build that spreads a low and a high boiler can never be fully locked out. Naive keeps every rival's draft inattentive (random); Contested adds the last drafter's leave-behind: it takes a safe die and leaves a Still-bursting Red as the leftover Blowback, the exact threat you draft the low token to dodge. Barrel value defaults to $300 (what a Speakeasy pays for Moonshine; Rum fetches $500). Runners take Blowback first. A Boss dies only when the District has no Runner left to absorb a hit. The Boss-loss setting therefore matters only for a Boss standing alone at a Still.
Runs the reference builds under the settings above, sharing a ~16-mobster roster across the Stills (so wider builds are crewed thinner). The clumped builds all match on 7; the spread builds bracket a low (3) and high (9) boiler to resist a hostile Mash choice. Flip the Mash die to Hostile Dock leader and re-run to watch the one-number stacks collapse while the spreads hold. The last two builds are the Connected ones, where Split the Batch can actually reach something. Note that the Bronx block is fully Connected and still zeroes under a hostile choice, because the Split needs the Boss's own Still to fire first. Use it to refresh the Kingpin's Guide table for the current economy, Dock lead, Split the Batch, and Blowback rules.
A tuning model, not the rulebook: it isolates the dawn Brew and Blowback only. Jobs, Speakeasy sales, Docks, Extort and combat all layer on top. Rivals are modelled only through their drafting and, when a rival controls the most Docks, their choice of the Mash face; their own Stills and turf are not simulated. See the Brew Engine guide v0.8 for the strategy this measures.