The Day Cycle · Sequence of Play
Turn Structure
ShadowsProduction
→
The HustleAction Cycle
Shadows
Fill barrels and open new deals
1
The Brew
Roll: Token #1 rolls Red (Players + 1).Draft & Brew: In Turn Order, each boss takes 1 Red and brews before the next drafts. Brew = Mash + Red; matching Stills brew by Muscle Ratio. The Boss's Still also fires 1 Land Connected Still.Barrels are first come, first served: take yours as you brew, in whatever order you like.
2
The Blowback
Leftover Red + Mash. Matching Stills kill by Muscle Ratio, Runners first.
3
Grease Wheels
The Offers: Reverse Turn Order. Choose one:Take a Job: Stake Reserves equal to its Stake, refill the gap.Walk Away: Discard a claimed Job, markers home.Pass: Take nothing, keep everything.Then all Fund the Ledger: fill 5 slots from Reserves. Only these pay.
4
Harbormaster
Set tomorrow's Mash: Most Docks is the Harbormaster: name any face (1–6).If tied for the lead, roll the Mash die.
The Hustle
Take Plays in Turn Order until everyone lays low
Take Play
Make 1 Play: Standard 1, Power 2, Lay Low 0. Resolve combat first.
Resolve
Spent markers return to Reserves. Heat

sends 1 to the
Heat Track.
Lay Low (0)
The free Play that ends your Day, made on your turn.Each unspent Ledger marker cashes for $100, the Collect rate, all at once.Clear Ledger to Reserves, then take the top token from tomorrow's stack.
THE CROWN & SUNSET
Take the Crown: the Nod's Power Play (2), claimed at 10 Influence. With your Boss in a High Society Venue, no unpaid Mark and 10+ Respect, you win on the spot. Nothing else is settled.Respect: completed Jobs, less 2 for the Rat and 1 per Welsher.Sunset: when the final player Lays Low, unmet promises take their Welsher. Flip today's Turn Tokens and begin the next Day.